“Underscore” David Smith:
There seems to be a culture developing around designing games and apps that are intended to intentionally mislead and coerce customers into making more and more purchases.
I like both of his suggestions for improvements, but I also don’t think there’s any chance Apple would implement anything like them unless forced.
The system today is making tons of money for the people at the top (including Apple), and any changes like this would almost certainly cause those people to make less. Probably not a lot less, but less. And “less” is an unspeakably bad word in capitalism, even for Apple.
The only likely source of such changes would be regulatory, but most1 governments and regulatory agencies can’t be bothered with something as minor as how much the relatively rich are accidentally spending on casual smartphone games.
Then again, politicians, like “journalists”, are always looking for a reason to attack Apple.
And the E.U. passes a lot of consumer-friendly laws. ↩